/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_High_Interrogator_Gerstahn
SD%Complete: 100
SDComment:
SDCategory: Blackrock Depths
EndScriptData */

#include "ScriptPCH.h"

enum Spells
{
    SPELL_SHADOWWORDPAIN                                   = 10894,
    SPELL_MANABURN                                         = 10876,
    SPELL_PSYCHICSCREAM                                    = 8122,
    SPELL_SHADOWSHIELD                                     = 22417
};

class boss_high_interrogator_gerstahn : public CreatureScript
{
public:
    boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_high_interrogator_gerstahnAI (pCreature);
    }

    struct boss_high_interrogator_gerstahnAI : public ScriptedAI
    {
        boss_high_interrogator_gerstahnAI(Creature *c) : ScriptedAI(c) { }

        uint32 ShadowWordPain_Timer;
        uint32 ManaBurn_Timer;
        uint32 PsychicScream_Timer;
        uint32 ShadowShield_Timer;

        void Reset()
        {
            ShadowWordPain_Timer = 4000;
            ManaBurn_Timer = 14000;
            PsychicScream_Timer = 32000;
            ShadowShield_Timer = 8000;
        }

        void EnterCombat(Unit * /*who*/) { }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //ShadowWordPain_Timer
            if (ShadowWordPain_Timer <= diff)
            {
                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_SHADOWWORDPAIN);
                ShadowWordPain_Timer = 7000;
            } else ShadowWordPain_Timer -= diff;

            //ManaBurn_Timer
            if (ManaBurn_Timer <= diff)
            {
                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_MANABURN);
                ManaBurn_Timer = 10000;
            } else ManaBurn_Timer -= diff;

            //PsychicScream_Timer
            if (PsychicScream_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_PSYCHICSCREAM);
                PsychicScream_Timer = 30000;
            } else PsychicScream_Timer -= diff;

            //ShadowShield_Timer
            if (ShadowShield_Timer <= diff)
            {
                DoCast(me, SPELL_SHADOWSHIELD);
                ShadowShield_Timer = 25000;
            } else ShadowShield_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_high_interrogator_gerstahn()
{
    new boss_high_interrogator_gerstahn();
}
